All Episodes
Episode 15Jul 21, 2026·52 min

Heroza Zhang of Gorest: “LLMs Will Never Make the Next Elden Ring” — Building the AI-Native Game Engine

with Heroza Zhang Co-Founder & CEO, Gorest

Listen on Spotify

Listen on Apple Podcasts

Listen on Apple Podcasts

About This Episode

Gorest turns a napkin sketch into a playable, interactive 3D greybox in minutes — with zero AI-generated assets and full copyright ownership.

On this episode of 18VC, we sit down with Heroza Zhang, co-founder & CEO of Gorest, published novelist, and 5th-place finisher at the World Xiangqi Championship, on why prompts will never replace human taste, and how a Cornell capstone became a company.

Highlights

  • The insight from interviewing game devs: creators hate AI doing what they're good at — but happily hand over “the general rest”
  • Why Gorest started with greyboxing, the one part of game dev nobody loves — and what a “grey fox” in Zootopia has to do with it
  • The 20-year analogy she uses on skeptics: C++ existed, but everyone still needed Unity. Foundation models exist, but you still need a new engine
  • How a high-school hackathon in 2020 (as an accidental “team leader”) introduced her to VC before she could code
  • Are we all just NPCs? The philosophy of simulating the whole world that drives her founder journey

Featured Company

Gorest logo
Podcast Guest

Gorest

AI Game Engine·Pre-Seed

An AI-native game engine that turns a sketch into a playable 3D greybox — zero AI-generated assets, full copyright ownership.

View company →

About Heroza Zhang

Heroza Zhang

Heroza Zhang

Co-Founder & CEO, Gorest

Heroza Zhang is the co-founder and CEO of Gorest, an AI-native game engine that turns a sketch into a playable 3D greybox with zero AI-generated assets and full copyright ownership. A published novelist and 5th-place finisher at the World Xiangqi Championship, she started Gorest from a Cornell capstone.

LinkedIn

Hosts


Timestamps

00:00 — Cold open & highlight reel

01:16 — Meet Heroza & Gorest

02:03 — “I want to understand everything”

05:42 — Games as interactive worlds

08:56 — The Cornell capstone that started it all

12:45 — Novelist, chess master, engineer: which built Gorest?

16:51 — The high-school hackathon that revealed VC

23:17 — Gorest in one sentence: your AAA kingdom, from your mind

24:15 — Why prosumers first

26:11 — Greyboxing explained (via Zootopia)

29:20 — Why not just a Unity plugin?

32:03 — Sketch in, playable level out

35:12 — No AI-generated assets — the copyright line

35:27 — Where AI stops and human taste begins

40:11 — Business model: B2B, subscriptions, the Unity playbook

41:14 — Defensibility vs. foundation models

48:16 — Competitors, Cursor-for-Blender & the blue sea


Show Notes

Never Miss an Episode

Subscribe to the 18VC Podcast and get informed when new episodes are released.